![]() ![]() As for Hennig, EA said the company is "in discussions with Amy about her next move," but that's all we know for now. The game is still in development, but it is being revamped and has been delayed, while development has shifted to EA Vancouver. Visceral was working on an action-adventure game in the Star Wars franchise, led by industry veteran and Uncharted director Amy Hennig. ![]() Warner is now a design lead at Oculus VR. Former game director Scott Warner said on Twitter that Visceral was set up for success but was "defeated by forces beyond our control." Asked for more details about these unspecified forces, Warner said it's "way more complicated" than pointing the finger at EA alone. He's not the only former Visceral employee to speak up following the announcement of the studio's closure today. Wilson is now working at Bethesda on an unannounced game. We have followed up with EA in an attempt to get more details on the veracity of Wilson's comments. It is exceptionally rare to hear about specific numbers for production and marketing budgets, so Wilson's comments, while not confirmed, are noteworthy and interesting. The game introduced a major change for the series through co-op, which was likely a move that was aimed at broadening the franchise's appeal. Despite this, Visceral went on to make Dead Space 3, but that game failed to reach sales expectations. But with marketing expenses of a reported $60 million, and the portions that retailers get and the cut that Microsoft and Sony take from sales, it meant that Dead Space 2 didn't do well enough, Wilson said. Wilson added that EA was "merciless" with the budget for Dead Space 2, suggesting it could have been higher. Former level designer Zach Wilson said on Twitter that the 2011 Xbox 360, PS3, and PC game cost $60 million to produce, going on to sell 4 million copies. In the wake of Dead Space studio Visceral Games' closure, a former employee has come forward to reveal details about Dead Space 2's budget and its profitability. ![]()
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